Age Range: 8–14 (can flex younger/older)
Duration: 8–10 weeks (1–2 hours/week)
Format: In-class lessons + guided exercises + offline handouts
OVERALL GOALS
By the end of the course, students should safely understand:
✔ What AI is and isn’t
✔ How AI tools work at a kid-friendly level
✔ How to use AI responsibly and ethically
✔ How to protect their privacy and digital identity
✔ How to evaluate truth vs. misinformation
✔ How to be creators, not just consumers of technology
COURSE FRAMEWORK (10 Modules)
Each module below includes:
Concept → Activities → Safety Notes
Module 1 — What is AI? (Kid Level)
Concept:
How machines make decisions and learn from patterns.
Activities:
◎ “Pattern Game” (students guess patterns and compare with a simple AI demo)
◎ Show real-world examples (translation, voice assistants, search)
Safety Note:
Clear message that AI is not a human and cannot replace judgment.
Module 2 — Data Shapes AI
Concept:
AI needs data; data comes from people and the world.
Activities:
◎ “Teaching the Robot” game with flashcards
◎ Build a mini-dataset (numbers, colors, shapes)
Safety Note:
Teach never share personal data to AI systems.
Module 3 — Internet Safety & AI
Concept:
Privacy, digital footprint, and personal identity protection.
Activities:
◎ Sorting game: “Safe to Share vs. Never Share” (names, addresses, photos)
◎ Scenarios: strangers asking info online
Safety Note:
Reinforces no full names, no faces, no home info when online.
Module 4 — AI and Misinformation
Concept:
AI can generate mistakes (“hallucinations”) or false facts.
Activities:
◎ Compare AI answer vs. trusted book/website
◎ “Truth Detective” game (students check claims)
Safety Note:
Teaches kids to verify, not trust blindly.
Module 5 — Bias and Fairness
Concept:
AI can be unfair if trained on biased data.
Activities:
◎ “Sorting Bias” activity (students see different outcomes)
◎ Discuss cartoon examples of stereotypes
Safety Note:
Explains fairness in non-political, kid-safe language.
Module 6 — Creative AI Tools
Concept:
AI as a tool for art, writing, music, coding, etc.
Activities:
◎ AI-generated comic strip (kid-friendly prompts)
◎ AI story writing with constraints
◎ Simple music remix tool
Safety Note:
Creativity without identity exposure; offline saving instead of sharing online.
Module 7 — Emotional Literacy Around AI
Concept:
AI does not have feelings, cannot love/hate, and cannot be bullied.
Activities:
◎ Role-play: “Human vs. AI” emotions
◎ Journal prompt: “What can a friend do that AI never can?”
Safety Note:
Prevents parasocial or over-attached AI relationships.
Module 8 — AI for Good (Real Applications)
Concept:
How AI helps in medicine, climate, disabilities, etc.
Activities:
◎ Case examples:
— reading assistance
— disaster relief
— medical diagnostics
Safety Note:
Focus on hopeful, not dystopian framing.
Module 9 — Ethical Use & Digital Citizenship
Concept:
Students should use AI responsibly and not for cheating or harm.
Activities:
◎ “Is this OK?” scenario cards
◎ Create a class code of conduct for AI
Safety Note:
Explicit rules for plagiarism, impersonation, and harmful usage.
Module 10 — Final Project
Students make a project showing AI understanding:
Ideas include:
Poster: “How AI Helps the World”
Mini-book: “AI for Kids”
Short video: “Our AI Safety Rules”
Simple app demo (older students)
Showcase event → certificate → celebration
CORE SAFETY PRINCIPLES (Shoily Standard)
The course will enforce:
No sharing of:
– real photos
– full names
– addresses
– school location
– medical or family info
No unsupervised AI use
No emotional bonding incentives (“AI is my best friend”)
No access to unsafe content models
No AI social manipulation games
No biometric data exposure
Teaching mantra:
AI is a tool, not a teacher, parent, or friend.
Course Features
- Lecture 0
- Quiz 0
- Duration 10 weeks
- Skill level All levels
- Language English
- Students 0
- Certificate No
- Assessments Yes






